Audio Damage – Eos 1.1 VST WIN.OSX x86 x64

By | March 31, 2016


Eos consists of three high-quality custom-designed reverb algorithms, made with the modern production environment in mind. Two different plate simulators and Audio Damage’s own Superhall algorithm give you a broad palette of reverb, and the easy-to-understand interface makes adjusting the algorithms to suit your track incredibly simple.

Want a traditional dark plate reverb? Eos can do that. How about a short, dense room sound for your drum buss? Not a problem. But where Eos really comes in to its own is when you drop Superhall on your piano or synthesizer tracks. The long modulated hall sounds of Eno-style ambience are where Eos thrives, something that is made of unobtanium with convolution ‘verbs. Quite simply, an impulse response can not do what Eos does, according to Audio Damage.


  • Three custom-designed algorithms built with modern production in mind:
    1. Plate 1 (mono in, stereo out).
    2. Plate 2 (true stereo).
    3. Superhall (true stereo).
  • All standard reverb controls, including modulation rate and depth, attack, diffusion, and full control over the EQ and multipliers of the reverb tail.
  • Infinite control for “freeze” effects.
  • Unique visual controls designed for quick and easy programming.
  • Low CPU usage compared to other algorithmic reverb plug-ins, and far lower than the average convolution ‘verb.
  • Full MIDI learn for hardware control of most parameters (VST only).


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