Audio Damage – Eos 1.1 VST WIN.OSX x86 x64

By | March 31, 2016

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Eos consists of three high-quality custom-designed reverb algorithms, made with the modern production environment in mind. Two different plate simulators and Audio Damage’s own Superhall algorithm give you a broad palette of reverb, and the easy-to-understand interface makes adjusting the algorithms to suit your track incredibly simple.

Want a traditional dark plate reverb? Eos can do that. How about a short, dense room sound for your drum buss? Not a problem. But where Eos really comes in to its own is when you drop Superhall on your piano or synthesizer tracks. The long modulated hall sounds of Eno-style ambience are where Eos thrives, something that is made of unobtanium with convolution ‘verbs. Quite simply, an impulse response can not do what Eos does, according to Audio Damage.

Features:

  • Three custom-designed algorithms built with modern production in mind:
    1. Plate 1 (mono in, stereo out).
    2. Plate 2 (true stereo).
    3. Superhall (true stereo).
  • All standard reverb controls, including modulation rate and depth, attack, diffusion, and full control over the EQ and multipliers of the reverb tail.
  • Infinite control for “freeze” effects.
  • Unique visual controls designed for quick and easy programming.
  • Low CPU usage compared to other algorithmic reverb plug-ins, and far lower than the average convolution ‘verb.
  • Full MIDI learn for hardware control of most parameters (VST only).

 

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