W. A. Production – Layering to Create Realistic Sound Effects [Tutorial, ENG]

By | August 7, 2019

Release Year : 2019
Manufacturer : WA Production
Manufacturer Website : waproduction
Posted by : WA Production
Duration : 65.61 min.
Distribution Type : Video Tutorial
Video Format : MP4
Video : 534-4933 Kbps, 1920 * 1080 (16: 9), 24000 frames / sec, AVC
Audio : 112 kbps, 44.1 kHz, 2 channels, AAC
Language : English

Description : This course will cover a technique that you can use to overlay recording layers, sound libraries, and synthesized elements to create realistic sound effects for your movie yourself. We will look at two types of overlays: spectral overlay, where you combine sounds with additional spectral information, and elemental overlay, where you can think about breaking sounds into their component parts. Finally, we will consider combining these methods to develop a common approach to creating any sound effect.

Content:
Part 1: Layering to Create Realistic Sound Effects
Introduction to the course, discussing the two types of layering that will be addressed, spectral, and elemental.
Part 2: Example Piece
A section of the film Casino Royale, shows some of the example pieces I’ll be using, and the sort of work you can achieve with these techniques
Part 3: Spectral Layering
Spectral layering involves layering together sounds that have complimentary spectral
information. Discussion of how you can think about splitting the spectrum, and what sort of sounds can go in each region.
Part 4: Spectral Layering Example – Gunshot
Dissecting a gunshot sound effect to demonstrate the technique, looking at what mid / high frequency elements go in the sound and how they affect the timbre.
Part 5: Spectral Layering Example – Gunshot pt. 2
Continued from part 4, looking at some of the low mid and bass elements in the sound, and the sorts of samples you can use, also how you might go about synthesizing low frequency information for any kind of sound.
Part 6: Layering by Element
Discussion of layering by element, breaking common sounds down into smaller tangible parts and thinking about what sound each part can make on its own.
Part 7: Combining the Techniques
Most sounds will require a combination of elemental and spectral layering, we look at a more complicated example where this is required.

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