Audio Damage – AD054 Other Desert Cities v1.0.11 – RETAiL (VST3, AUv3, CLAP, AAX) [WiN.OSX x64]

By | May 30, 2024

 

Year/Date of Issue: 05.2024
Version: 1.0.11
Developer: Audio Damage
Developer website: Audio Damage
Format: VST3, AUv3, CLAP, AAX
Bit depth: 64bit
Tablet: not required (RETAiL from ohsie)
System requirements:
Windows 8.1 or newer
Universal Binary 2 for Intel/M1 macOS 10.12 or newer
(AUv3 – iOS 11, iPadOS 13 or newer)


Description:
Other Desert Cities is a workshop for creativity. There are many strange and wonderful things hidden inside.
With six algorithms, each with its own unique personality, and extensive modulation capabilities, Other Desert Cities can fill many niches.
from simple stereo double delays to never-before-seen pitch-shifted granular chaos.

Additional information:

ALGORITHMS

  • Desert Shores Stereo Delay.
    This is a standard double delay with basic EQ, saturation, crossfeed and extension.
  • Mecca Reverse Delay.
    Normal double delay, except the replays play in reverse.
  • Cactus Dual-Delta Delay.
    It’s more like using a pair of tape delays with individual speed controls and pitch quantization.
  • Thermal Mullti-Tap Delay.
    Dual multi-tap, with scatter, cross feed and basic EQ.
  • Mirage Multi-Head Delay.
    Imagine if you had tape delay, but the head was like the spinning head on a VCR. Experimental, weird and wonderful.
  • Sky Valley Granular Delay.
    Granular delay with pitch shifting, grain size and spread control, and EQ.

MODULATION
Other Desert Cities includes a full set of modulations. Using two tempo-locked variable waveform LFOs and an envelope follower sourced from either the main or sidechain inputs, nearly every control across the entire user interface can be widely modulated, opening up new dimensions of sonic possibilities.

DIFFUSOR
Other Desert Cities also includes a diffuser to “smear” the feedback path and bring the ODC closer to the reverb region (especially with Thermal’s multi-touch algorithm).

LEVELS
Other Desert Cities’ other superpower is input/output management. Every aspect of a signal chain’s gain structure can be controlled and modulated. You should not want to dive into this delay. Everything can be muted, panned, oscillated, enveloped and controlled to your heart’s content. Note that the Mute and Input Level controls are the input levels of the delay block and do not affect the dry signal; this includes tail behavior and the ability to use an insert effect such as send.

V1.0.11
Changes:
> Other Desert Cities has been normalized to the current AD standards; this includes getting the new style installer and new style preset manager, as well as a thorough cleaning of all APIs and SDKs.




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